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	<title>Comments on: Screensavr</title>
	<atom:link href="http://www.simonheys.com/2007/03/04/screensavr-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.simonheys.com/2007/03/04/screensavr-2/</link>
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	<pubDate>Mon, 01 Dec 2008 18:52:07 +0000</pubDate>
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		<title>By: Simon</title>
		<link>http://www.simonheys.com/2007/03/04/screensavr-2/#comment-1054</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Mon, 11 Jun 2007 10:37:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.simonheys.com/wordpress/2007/03/04/screensavr-2/#comment-1054</guid>
		<description>Hi Rasmus - thanks for your comments and example code. Your screensaver is far more advanced than mine! Love the 'providers' idea, makes a lot of sense and something I could easily implement as I have a similar mechanism already.

I am just learning Objective C, this is really my first effort. I have talked to other programmers about using Core Graphics - at the moment I'm just using NSImage as my way of 'getting it to work'... I wouldn't dare show you the source...

Also interesting that you mention Quartz Composer; I hadn't seriously thought it could so something like this but might be worth giving it a go. If you know of any good online Quartz Composer learning resources I'd love to know.

Thanks again.</description>
		<content:encoded><![CDATA[<p>Hi Rasmus - thanks for your comments and example code. Your screensaver is far more advanced than mine! Love the &#8216;providers&#8217; idea, makes a lot of sense and something I could easily implement as I have a similar mechanism already.</p>
<p>I am just learning Objective C, this is really my first effort. I have talked to other programmers about using Core Graphics - at the moment I&#8217;m just using NSImage as my way of &#8216;getting it to work&#8217;&#8230; I wouldn&#8217;t dare show you the source&#8230;</p>
<p>Also interesting that you mention Quartz Composer; I hadn&#8217;t seriously thought it could so something like this but might be worth giving it a go. If you know of any good online Quartz Composer learning resources I&#8217;d love to know.</p>
<p>Thanks again.</p>
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		<title>By: Rasmus</title>
		<link>http://www.simonheys.com/2007/03/04/screensavr-2/#comment-1053</link>
		<dc:creator>Rasmus</dc:creator>
		<pubDate>Mon, 11 Jun 2007 10:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.simonheys.com/wordpress/2007/03/04/screensavr-2/#comment-1053</guid>
		<description>And! Have a look at "Display Links" - very good for rendering synchronized with display hardware.</description>
		<content:encoded><![CDATA[<p>And! Have a look at &#8220;Display Links&#8221; - very good for rendering synchronized with display hardware.</p>
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		<title>By: Rasmus</title>
		<link>http://www.simonheys.com/2007/03/04/screensavr-2/#comment-1052</link>
		<dc:creator>Rasmus</dc:creator>
		<pubDate>Mon, 11 Jun 2007 10:22:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.simonheys.com/wordpress/2007/03/04/screensavr-2/#comment-1052</guid>
		<description>Great idéa! But the performance is really bad (low framerate and high CPU load)
Ive had some (alot) experience with 2D pixel pushin on the mac os. Take a look at this (unfortunately dead) project; http://trac.hunch.se/PhotoFeeder , where we had to do alot of performance tweeking. You will want to have a look at this in particular: http://trac.hunch.se/PhotoFeeder/browser/trunk/Core/PFMain.m#L637

Using Quartz Composer was actually the best alternative, both considering performance and ease of use. We met one of Apples 2D/3D developers actually, and he also recommended using QC before implementing everything yourself in OpenGL (as we did earlier).</description>
		<content:encoded><![CDATA[<p>Great idéa! But the performance is really bad (low framerate and high CPU load)<br />
Ive had some (alot) experience with 2D pixel pushin on the mac os. Take a look at this (unfortunately dead) project; <a href="http://trac.hunch.se/PhotoFeeder" rel="nofollow">http://trac.hunch.se/PhotoFeeder</a> , where we had to do alot of performance tweeking. You will want to have a look at this in particular: <a href="http://trac.hunch.se/PhotoFeeder/browser/trunk/Core/PFMain.m#L637" rel="nofollow">http://trac.hunch.se/PhotoFeeder/browser/trunk/Core/PFMain.m#L637</a></p>
<p>Using Quartz Composer was actually the best alternative, both considering performance and ease of use. We met one of Apples 2D/3D developers actually, and he also recommended using QC before implementing everything yourself in OpenGL (as we did earlier).</p>
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	<item>
		<title>By: gabes</title>
		<link>http://www.simonheys.com/2007/03/04/screensavr-2/#comment-103</link>
		<dc:creator>gabes</dc:creator>
		<pubDate>Wed, 07 Mar 2007 16:06:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.simonheys.com/wordpress/2007/03/04/screensavr-2/#comment-103</guid>
		<description>Hey mate, it runs great, but on 2 screens, i'm getting weird occurrences where the same image will show twice, even three times in a row.

Performance is great though, running on 2 monitors with high quality images, it's as smooth as a pedo in a chat room.</description>
		<content:encoded><![CDATA[<p>Hey mate, it runs great, but on 2 screens, i&#8217;m getting weird occurrences where the same image will show twice, even three times in a row.</p>
<p>Performance is great though, running on 2 monitors with high quality images, it&#8217;s as smooth as a pedo in a chat room.</p>
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